TOCA Touring Car Championship REPACK
TOCA is a racing video game series developed and published by Codemasters. The series originally focused specifically on touring car racing, but after World Touring Cars, the series expanded to cover a wide variety of motorsport.
TOCA Touring Car Championship
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As the title suggests, the series made a significant advance in featuring various Touring Car championships from around the world, TOCA World Touring Cars, which was released in 2000, but despite carrying the TOCA name, a fully licensed British Touring Car Championship (TOCA) series was not included. The gameplay overall became more "arcadey" and the replacement of qualifying laps with random grid positions together with the omission of penalties for bad driving made the game much more playable for the casual gamer. Unlike the first two titles in the TOCA series, World Touring Cars was not released in a Windows version.
The series moved onto the 6th generation of gaming in August 2002, with the release of TOCA Race Driver (called DTM Race Driver in Germany, Pro Race Driver in North America and V8 Supercars: Race Driver in Australia). The game took the series in a new direction, and introduced a plot centering around fictional race driver Ryan McKane, trying to make a name for himself in a multitude of car championships.
TOCA: Touring Car Championship (called TOCA Championship Racing in North America) is a 3D racing video game licensed by series organisers TOCA, and developed and published by Codemasters for the PlayStation and Microsoft Windows platforms in 1997-1998. It was re-released by Codemasters for the Game Boy Color in 2000. It was the first entry in the eponymous series and was followed by TOCA 2 Touring Cars in 1998. The player takes control of a driver who races for one of the eight works teams that contested the 1997 British Touring Car Championship against fifteen AI competitors on one of the nine championship circuits. A championship mode is available for players with the objectives of earning points to continue competing and unlocking new features.
The player races against fifteen AI competitors for one of the eight works teams (each team has two drivers who compete for them). They participate on one of the nine circuits that feature in the championship.[2] The vehicles in the game are super touring cars of which the player can select the gearbox setting to either automatic or manual.[3] Three types of views can be accessed: a close-up back-end view remotely from the car, a perspective from the engine compartment, and an internal view from the passenger compartment.[4] Selecting a car places the player in the position of the first named driver for each team. That driver's name would then not appear in the race, and the player's name would appear instead.[5] TOCA Touring Car Championship offers various game modes:[6] A race weekend consists of a qualifying session and the main race. The player may choose to start the event by choosing any of these events. The qualifying session offers the player three laps to record the fastest possible lap time for a better position on the starting grid. Should the player skip the qualifying session, the competitor is required to start at the back of the field.[5]
Multiplayer allows up to two players on the PlayStation version or eight players on the PC version to complete in either split-screen or LAN.[6] A single race allows the player to compete with a predefined car and circuit. The player can set the number of laps, the weather and difficulty level, and may decide to play the game in multi-player, whereby all participants can choose to grant a speed boost to the losing player. At the beginning of the game, only two circuits are available; the others are unlocked by progressing in championship mode.[5] The championship mode offers the player the opportunity to participate in the British Touring Car Championship. It is organised in twelve race meetings of two rounds each. The player can choose how long the season lasts. Unlike the PAL version of the game, the US version of the game has a "difficulty" option (standard/expert) for championship mode. Each round consists of a qualifying session and the main race. The player is required to earn 20 points to continue competing in the championship. However, any unsportsmanlike conduct is punishable with an on-screen warning. Points are deducted on a gradual scale after the player has received three warnings. Earning six of these warnings will lead to the player being disqualified from the race. Cups are awarded to the player based on his or her performances and allows for the unlocking of extra circuits, hidden cars and cheat codes.[7] Time trial consists of the player recording the fastest possible lap time with that person selecting weather conditions. Once a reference time has been established, a phantom car is materialised, prompting the player to further improve on the previous best lap. During the game's operating period, players could publish their lap times on Codemasters's website and compare themselves to others.[8]
The Game Boy Color version offers a different game system, due to the technical limitations of the platform. The game displays an isometric 3D view typical of the games on the console. The championship and time trial modes are unchanged although only one car per team is entered in the race. The simple racing mode allows the player to set options that are more restricted than the PlayStation and Windows versions. All circuits in the game are unlocked from the start, without the need for the player having to progress through championship mode to unlock them. The multiplayer mode offers the possibility for eight players to compete in turns.[9][10]
Development of TOCA: Touring Car Championship began in 1996 by Codemasters and took eighteen months to complete. The team, led by Gavin Raeburn, consisted of twenty-six programmers who worked six-day weeks at the rate of fourteen hours per day during the final stages of game development.[11] With the license from TOCA, the organiser of the British Touring Car Championship, Codemasters worked with the company to faithfully reproduce the characteristics of the championship; the names and teams of the series, cars with more or less equal capacities, and friction and collisions in the corners. The designers also represented the race cars accurately, showing the sponsors of the teams and the advertising hoardings present on each circuit. In order to realistically model the real life cars, each one was laser scanned with a precision of a quarter of a millimetre. These were textured under several conditions, depending on whether they are damaged or intact. In addition, graphic designers benefited from the topographic surveys of the Ordnance Survey, a non-ministerial department of the government of the United Kingdom responsible for mapping the United Kingdom, to model the circuits. These are also from different angles of view and each circuit was photographed before being modelled in 3D.[12] Thus the game engine allows the player, like Destruction Derby, to leave the track and visit the circuit's surroundings. The game runs at a frame rate of twenty-five frames per second, detailed with 3,000 polygons.[11] On the PC version, Codemasters admitted that the non-inclusion of a 3D accelerator card greatly hurt the graphics of the game.[13] In the English version, commentary is provided by the former racing driver Tiff Needell.[14] The game was released in Europe in November 1997 with other regions following in 1998.[15][16]
TOCA Touring Car Championship received favourable reviews on both platforms according to the review aggregation website GameRankings.[20][21] The British magazine Edge claimed that at the time of its release, there was not another PlayStation racing video game that "reached such a level of playability and pure excitement", judging that the quality of the graphics are the only negative point of the game.[26] Ryan MacDonald of GameSpot wrote that TOCA Touring Car Championship has "the incredible gameplay and graphics of Gran Turismo, while having realistic damage to Destruction Derby cars", and proves to be "one of the best racing games", and also one of the most fun.[27] In the French gaming press, the monthly Player One magazine was more critical and considered the game not strictly fun but felt it became interesting when the championship mode was played.[34] Official UK PlayStation Magazine said the game was realistic and fun to play. They wrote that "the graphics are fast, detailed and liberally peppered with neat effects, and the sound is among the best to grace a racing sim".[30] Finally, the magazine Consoles + had the same opinion, noting in particular that the effectiveness of the two-player mode was poor because of the game's fast-paced action.[25]
Regarding the Game Boy Color port of TOCA Touring Car Championship, the reviewer for the English publication Total Advance considered the game as "the best driving experience that can be found, unless you buy your own car" and applauded it as "the cream of racing games on GBC". He particularly enjoyed the isometric view that is provided to the player.[10] Jeuxvideo.com praised it as "a very good game [...] that does justice to the Game Boy and the series of TOCA". The French website welcomed the longevity of the championship and eight-player modes and believed that it showed that its realism was better represented on the Game Boy Color.[9]
Almost all the tracks were completely new for me (we all know Hockenheim, Monza and Suzuka by now don't we). Silverstone was the only circuit I'd seen before. In TOCA there are nine different circuits to race on: Donington (GP and short version), Silverstone, Thruxton, Brands Hatch Indy, Oulton Park Fosters, Croft, Knockhill and Snetterton. The championship consists of 12 rounds of two races each for a total of 24 races. This means you'll have to race four times on certain circuits in a full championship. 041b061a72